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About This GameTDP5: Arena - the outstanding Free-To-Play 3D online shooter game with RPG elements, styled as 2D platformer.The game will immerse you into the world of underground fightings of Darkness Project. Different game modes and wide choose of weapons will not leave you indifferent, and rating system, unique talents plus other very interesting features of this game certainly do not make you bored!
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About This GameA place where pirates roamed the seas looking for treasure, and where one innocent 8 year old girl grew up to become the most famous Pirate of the Caribbean! From an early age, Morgane Castillo was a confident and feisty girl, playing with her friends and getting into scraps on Bounty Island. Living with her mother and bored of her chores and island life, she longed to go to sea, just like her pirate father Alessandro! But she was too young and young girls weren't meant to become pirates. But Morgane’s early life was beset by tragedy.Uncle Eduardo, her dearest friend, was lost at sea and her mother, Bonita Castillo, died suddenly when Morgane was only 8 years old. Accompany Morgane in her quest to find the legendary “Golden Turtle” and experience the story of a young girl who grows into a pirate captain! Make decisions, but remember – your actions have direct consequences for those depending on you. a09c17d780
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About This SoftwareDo you want to be a Vtuber, but have no VR device?Do you use MMD to make videos, but none of software suitable for a live show? Wakaru is an easy-to-use Vtuber tool, all you need just a webcam, or mobile phone camera. With using OBS, you can be a Vtuber right now! This software is suitable for players who want to become a Vtuber on live by lower cost. Although the motion is not as perfect as a VR device, it can still make a lively performance. ☞All you need is a webcam, not an expensive VR device ☞Include eyes capture, mouth shape capture, head pose capture, facial control. ☞The upper body can use the mouse keyboard for real-time gesture and body pose control without importing pre-recording motions, suitable for live. ☞Support pmx/pmd import custom MMD model (unity is required) ☞Support vrm model ☞ Free a09c17d780
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About This GameThis Grand Life is a personal finance simulator where you create a character, manage their money and help them achieve their life goals. Cruise your way through life with a silver spoon, or struggle endlessly to find employment as a convicted felon. You cannot control your past, but you can change your future. What choices will you make?Inspired by Sierra's 1990 game Jones In The Fast Lane, your life is divided into weeks. You try to accomplish as much as you can each week while economic conditions and special events create interesting choices to think about. Do I go to work this week, or take part in the Hot Dog Eating competition at the park? Should I spend time looking for a better job, or stick with my current job until economic conditions improve? Current Features:
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this grand life cheats. this american life grand gestures. this grand life best job. this grand life cpa exam. this grand life crash. this grand life app. this grand life careers. this grand life guide. this grand life. this grand life business. this grand life crack. this grand life bar exam. this grand life wiki. this grand life review. this grand life cheat table. this grand life download. this grand life cheat engine. this grand life mods. this grand life trainer. this grand life happiness I very rarely write negative reviews, but I recently opened the game back up to find it with pretty much the same features it had last time I played, and was shocked to come here and find it out of early access. This is an early beta at best with extremely shallow gameplay, definitely not a fully released 15 dollar game. Not impressed by the developer's promise to add new features "every now and then".
I think the game could be a lot better but it's very possible I just don't know it well enough to know better. I don't think I can recommend this game as it stands. But I was really hoping to. Update: I have now completed all the achievements for the game and can affirm my original assessment to not recommend this game. The daily grind can be fun but quickly can be monotonous and worse, it gets progressively easier. There are very little challenges in the late stages of the game. Once you acheive financial independence, success is inevitable. Another frustration is that you can simply choose to be anti-social and save yourself from the troubles of marriage and/or kids. You definitely can choose not to have kids because there is no sex drive in the game. There is also little randomness to the game, the notable exception is that theft can be a possibility but you can basically only be sick if you are unhealthy. Again, this is pretty easy to handle provided you don't go after a relationship. Bottom line, This Grand Life attempts at a life simulator that isn't an overbearing micro-manager but I think the developer missed the mark with that balance. There is a whole lot of nuance to our life's decisons and this simulator is too broad for my tastes. Specific criticisms: * Dates take too long and are ridiculously costly. I do get that it's stretched out over a week and is more of a representation of your wealth, but I did not like the optics of it. It's also strange that I have no choice in what I spend my money on?! I'd much rather propose a cheap date and be turned down then be forced into an expensive and time consuming date with a meaningly less secondary character. * There is no real choice is a spouse; one partner is the same as the other. More specifically, spouses could have qualities that benefit or hurt the family. * Spouses should have individual goals that may change. For example, you may want kids, and your spouse may not. If those goals don't match then Yahoo is off limits....except if you have contraception....and then there is a much lower risk of pregnancy - but you both have sex drives, so....choose. Happiness could be affected by how many of the goals are aligned. A house activity would be talk things out provided relationship is good. If relationship is bad, the character would need to work on that before resolving these other issues. *Goals should be permitted to be adjusted every so often. Life changes and often we have to readjust our ambitions. * A limit of four employees is laughable. A second tier of management/sales should be there to pick jobs efficiently. * Your character should dictate the influence of certain activities. For example, my lazy character should really enjoy TV - but as far as I could see, this was a static "variable". * Sex drive should be monitored. The effect of sex should vary with age, marital status, happiness, etc. * There is ZERO negative influence for having more wealth as best I can tell. I think this is problematic and especially so when it concerns happiness of both the character and his/her family. Money doesn't buy happiness.....I admit it helps but it is certainly not the end-all-be-all. * There is no influence of other people outside of family and even that is practically nil. I could probably go on for a while longer. Suffice it to say that while I allowed the game to distract me for far too long, it's a basic but still incomplete life simulator that I cannot recommend. I'll come back to it if I notice a major update but I think I've worn this one out already.. Better start play "Jones in the Fast Lane" again. It is by far much better... But to the Grand Life... I did want to have it a very long time and waited for a discount. When the lunar sales happened (-35%) I took my chance. Oh and how I am disappointed. Maybe my mistake, that I was/am too much influenced by Jones, and did hope for a "Jones 2.0". But it is maybe Jones 0.5? The graphics are boring and the map is too filled with all. Jones was simple but fun. This is "complex" but no fun. Try Jones (free and legal download), or the demo of this game (I saw it only after I did buy). But please, do not expect too much.... Already a few decent mods for this game on the workshop including a criminal element. Enjoyable pass timer so far. Beaware its a clicker game and you cant go wrong for the price. Plenty of optiions to make the game as challenging as you like.. So.. I just emulated my own life. And 3 months in my guy basically killed himself. Not sure what to make of this... The game itself is fine. Nothing too deep, it is easy to play optimally. The best part is probably the simulated economy including stocks and inflation rates.
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About This GameSophie and Mike have been separated by an evil group and must now try and rejoin forces before taking on a great evil. But something more sinister is happening and may change the world forever!With the help of their friends as well as other travelers Sophie and Mike must try to stop the Dark Lord and a mysterious organisation from not only taking over the world but taking over history. a09c17d780
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About This GameBattle Dome is a 5 v 5 competitive SciFi VR shooter (There is a mouse and keyboard mode, but VR is recommended). You must work with your teammates to get to your opponent's base and destroy their core before they destroy yours. You must also spread your team's color (if playing a color map), since you can only teleport onto your teams colored tiles. Battle Dome also features trackpad locomotion, which can be used to any non-color map.Battle Dome features 23 different weapons and 15 different maps. Some maps also have special rules, including anti-gravity, jet packs, and bot opponents. Battle Dome has 5 different PvP game modes: Destroy the Core Team Deathmatch Capture the Flag King of the Kill You Only Live Once (1 life per round) There are also 3 different co-op modes (including a horror mode). Currently, there are 5 gun choices and 3 color gun choices., as well as a shield Battle Dome also features built in voice chat (team and all talk). Battle dome also features stat tracking and leader boards. Getting enough kills will unlock bronze, silver, and gold weapon (and glove) skins. Available for Arcades on SpringboardVR a09c17d780
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About This GameWith Labyrinth, embark on a new adventure: Assemble powerful decks of Heroes to invade rival dungeons and engage in epic player vs. player 3D battles--then, use the loot from your conquests to customize your own dungeon and put together a powerful deck of bosses, minions, and traps to defend your riches at all costs.
Bring 'action' to collectible card gamesWith the inclusion of a turn-based 3D combat system, we are excited to bring more action and tactical thinking to the battlefield, upending many conventions of traditional card games. Every card is more than a means for achieving victory: it's also part of a living, breathing world. This also plays to our studio’s experience in making AAA action games. Design for deep CCG strategyThe combination of tactical action with familiar CCG strategy opens the door to a new kind of adventure game. We are happy that the creator of Ascension and Solforge, Justin Gary and his team at Stone Blade have joined us to add their decades of experience playing and designing CCGs to our own. Together we are exploring this new frontier and discovering new possibilities for rich gameplay. Create an expansive world rich in culture--both magical and familiarWe are passionate game developers. We want that to shine through in Labyrinth. In crafting the diverse world of Hylea, whether we are describing the Cosmos and creation story of Starfall or the jewelry of a Giant from the Northern Clans, we strive to have our passion and attention to detail reflect in every facet of story and art. Build a game that will last for decadesFirst and foremost, Labyrinth is a collectible card game. With their hallmarks of creative play, endless combinations, meta-game thinking and the potential for vast expansion, CCGs offer the best and longest-lasting experiences in gaming. We've captured these proven qualities and folded them into an exciting new game. The Four Disciplines of MagicThe disciplines of magic in Labyrinth each correspond to energy drawn from a different source within the Cosmos. They grant their wielders unique abilities that define a particular style of play. Practitioners of Warfare magic draw their power from the Spirit plane, a realm ruled by the eternal souls of ancient warlords. Warriors enhance their strength by channeling the might of their heroic ancestors. Warfare prefers a strategy that dominates through brute strength and outlasts with sheer indomitable will. Wizards, Sorcerers, and Arcanists draw energy from the Elemental plane, a swirling and chaotic maelstrom of raw energy and matter, inhabited by strange animate essences of Fire, Frost, Air, and Earth. Wizardry combines these primal forces to form hulking monstrosities, or it unleashes their raw power with devastating torrents of magic. Wizards wield the most powerful effects in the game, but at the expense of endurance. Devotees of Faith magic draw on the favor of the Celestial plane, a vast realm inhabited by gods and demigods as numerous as the humans of Hylea. Celestial beings are fickle and fundamentally alien-- but when they choose to involve themselves in the struggles of humankind, their favors are often decisive. Faith prefers to maintain control of the entire battle, stalling the largest threats while crushing the weak with the will of the gods. Unlike the other three disciplines, Skulduggerists do not draw their power from a far-flung realm, but from within, directly ingesting Stardust to enhance their own innate traits. This grants them incredible reflexes, insight, and intellect. Engineers create wonders of mechanical ingenuity. Rogues gain powers of deception and agility. Skulduggerists prefer a strategy where they stay elusive until the perfect moment, then strike to maximum effect. Hero and Boss CardsThese cards form the heart of a player's collection. On a raid, players control a party of three Heroes, each with its own deck. On defense, players may control a number of Bosses that grows with their dungeon. Each Boss also has its own deck. Heroes and Bosses all have their own unique special ability that encourages certain play-styles and deck building synergies. A Hero or Boss card also defines which of the four disciplines of magic that character may use. Offense CardsAttack cards form the core of a Hero’s deck. Each of the four disciplines of magic specializes in a different style of attack. For instance, Warfare prefers to close distance and crush its foes with large, devastating strikes, while Wizardry opts to stay at range and roast or shatter groups of enemies with area-effect spells. Each discipline also has its own special resource which further reinforces a particular style of play. Defense CardsMinion cards are the core of most Boss decks. They represent allies pulled from across Hylea and the Cosmos, and summoned to defend your lair. Each Boss draws on a different style of magic when summoning Minions. Mechanical Bosses draw on enhanced powers of the mind to assemble autonomous terrors, while Divine Bosses curry favor with the gods to summon strange and powerful beings from the Celestial realm. Some cards directly enhance the Boss or allow it to perform a devastating one-time attack. The Cosmos of LabyrinthA great crack tore open the sky. As the farthest reaches of the realm shook with unnatural thunder, thousands of eyes looked up to see their peaceful night shattered into a shimmering prismatic storm. From a fissure in the heart of the tempest, a white star streaked, trailing fire and glowing brighter as it plummeted. Where it crashed to earth it swept into being an enormous crater that crackled and thrummed with otherworldly power. In time, the crater was filled by the water of the Jarum river, and became a great lake. The first visitors were pilgrims following the path of the star, which they named the Prophet’s Tear. They soon discovered that the site was laced with a powdery substance that granted strange and extraordinary powers. They also found the Keyrifts--tiny bubbles in reality through which they could peer into other dimensions. 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